Program Listing for File MemoryResource.hpp¶
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//////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2018, Lawrence Livermore National Security, LLC.
// Produced at the Lawrence Livermore National Laboratory
//
// Created by David Beckingsale, david@llnl.gov
// LLNL-CODE-747640
//
// All rights reserved.
//
// This file is part of Umpire.
//
// For details, see https://github.com/LLNL/Umpire
// Please also see the LICENSE file for MIT license.
//////////////////////////////////////////////////////////////////////////////
#ifndef UMPIRE_MemoryResource_HPP
#define UMPIRE_MemoryResource_HPP
#include "umpire/strategy/AllocationStrategy.hpp"
namespace umpire {
namespace resource {
/*!
* \brief Base class to represent the available hardware resources for memory
* allocation in the system.
*
* Objects of this inherit from strategy::AllocationStrategy, allowing them to
* be used directly.
*/
class MemoryResource :
public strategy::AllocationStrategy
{
public:
/*!
* \brief Construct a MemoryResource with the given name and id.
*
* \param name Name of the MemoryResource.
* \param id ID of the MemoryResource (must be unique).
*
*/
MemoryResource(const std::string& name, int id);
virtual ~MemoryResource() = default;
/*!
* \brief Allocate bytes of memory.
*
* This function is pure virtual and must be implemented by the inheriting
* class.
*
* \param bytes Number of bytes to allocate.
*
* \return Pointer to start of allocation.
*/
virtual void* allocate(size_t bytes) = 0;
/*!
* \brief Free the memory at ptr.
*
* This function is pure virtual and must be implemented by the inheriting
* class.
*
* \param ptr Pointer to free.
*/
virtual void deallocate(void* ptr) = 0;
/*!
* \brief Return the current size of this MemoryResource.
*
* This is sum of the sizes of all the tracked allocations. Note that this
* doesn't ever have to be equal to getHighWatermark.
*
* \return current total size of active allocations in this MemoryResource.
*/
virtual long getCurrentSize() = 0;
/*!
* \brief Return the memory high watermark for this MemoryResource.
*
* This is the largest amount of memory allocated by this Allocator. Note
* that this may be larger than the largest value returned by
* getCurrentSize.
*
* \return Memory high watermark.
*/
virtual long getHighWatermark() = 0;
/*!
* \brief Get the Platform assocatiated with this MemoryResource.
*
* This function is pure virtual and must be implemented by the inheriting
* class.
*
* \return Platform associated with this MemoryResource.
*/
virtual Platform getPlatform() = 0;
};
} // end of namespace strategy
} // end of namespace umpire
#endif // UMPIRE_MemoryResource_HPP