Program Listing for File DynamicPoolMap.hpp¶
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//////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2016-20, Lawrence Livermore National Security, LLC and Umpire
// project contributors. See the COPYRIGHT file for details.
//
// SPDX-License-Identifier: (MIT)
//////////////////////////////////////////////////////////////////////////////
#ifndef UMPIRE_DynamicPoolMap_HPP
#define UMPIRE_DynamicPoolMap_HPP
#include <functional>
#include <map>
#include <tuple>
#include "umpire/strategy/AllocationStrategy.hpp"
#include "umpire/strategy/mixins/AlignedAllocation.hpp"
#include "umpire/util/MemoryMap.hpp"
namespace umpire {
class Allocator;
namespace strategy {
/*!
* \brief Simple dynamic pool for allocations
*
* This AllocationStrategy uses Simpool to provide pooling for allocations of
* any size. The behavior of the pool can be controlled by two parameters: the
* initial allocation size, and the minimum allocation size.
*
* The initial size controls how large the first piece of memory allocated is,
* and the minimum size controls the lower bound on all future chunk
* allocations.
*/
class DynamicPoolMap : public AllocationStrategy,
private mixins::AlignedAllocation {
public:
using Pointer = void*;
using CoalesceHeuristic =
std::function<bool(const strategy::DynamicPoolMap&)>;
static CoalesceHeuristic percent_releasable(int percentage);
/*!
* \brief Construct a new DynamicPoolMap.
*
* \param name Name of this instance of the DynamicPoolMap
* \param id Unique identifier for this instance
* \param allocator Allocation resource that pool uses
* \param first_minimum_pool_allocation_size Size the pool initially allocates
* \param next_minimum_pool_allocation_size The minimum size of all future
* allocations \param align_bytes Number of bytes with which to align
* allocation sizes (power-of-2) \param should_coalesce Heuristic for when to
* perform coalesce operation
*/
DynamicPoolMap(
const std::string& name, int id, Allocator allocator,
const std::size_t first_minimum_pool_allocation_size = (512 * 1024 *
1024),
const std::size_t min_alloc_size = (1 * 1024 * 1024),
const std::size_t align_bytes = 16,
CoalesceHeuristic should_coalesce = percent_releasable(100)) noexcept;
~DynamicPoolMap();
DynamicPoolMap(const DynamicPoolMap&) = delete;
void* allocate(std::size_t bytes) override;
void deallocate(void* ptr) override;
void release() override;
std::size_t getActualSize() const noexcept override;
std::size_t getCurrentSize() const noexcept override;
Platform getPlatform() noexcept override;
MemoryResourceTraits getTraits() const noexcept override;
/*!
* \brief Returns the number of bytes of unallocated data held by this pool
* that could be immediately released back to the resource.
*
* A memory pool has a set of blocks that are not leased out to the
* application as allocations. Allocations from the resource begin as a
* single chunk, but these could be split, and only the first chunk can be
* deallocated back to the resource immediately.
*
* \return The total number of bytes that are immediately releasable.
*/
std::size_t getReleasableSize() const noexcept;
/*!
* \brief Return the number of free memory blocks that the pools holds.
*/
std::size_t getFreeBlocks() const noexcept;
/*!
* \brief Return the number of used memory blocks that the pools holds.
*/
std::size_t getInUseBlocks() const noexcept;
/*!
* \brief Return the number of memory blocks -- both leased to application
* and internal free memory -- that the pool holds.
*/
std::size_t getBlocksInPool() const noexcept;
/*!
* \brief Get the largest allocatable number of bytes from pool before
* the pool will grow.
*
* return The largest number of bytes that may be allocated without
* causing pool growth
*/
std::size_t getLargestAvailableBlock() noexcept;
/*!
* \brief Merge as many free records as possible, release all possible free
* blocks, then reallocate a chunk to keep the actual size the same.
*/
void coalesce();
private:
using SizeTuple = std::tuple<std::size_t, bool, std::size_t>;
using AddressTuple = std::tuple<Pointer, bool, std::size_t>;
using AddressMap = util::MemoryMap<SizeTuple>;
using SizeMap = std::multimap<std::size_t, AddressTuple>;
/*!
* \brief Allocate from m_allocator.
*/
void* allocateBlock(std::size_t bytes);
/*!
* \brief Deallocate from m_allocator.
*/
void deallocateBlock(void* ptr, std::size_t size);
/*!
* \brief Insert a block to the used map.
*/
void insertUsed(Pointer addr, std::size_t bytes, bool is_head,
std::size_t whole_bytes);
/*!
* \brief Insert a block to the free map.
*/
void insertFree(Pointer addr, std::size_t bytes, bool is_head,
std::size_t whole_bytes);
/*!
* \brief Find a free block with (length <= bytes) as close to bytes in
* length as possible.
*/
SizeMap::const_iterator findFreeBlock(std::size_t bytes) const;
/*!
* \brief Merge all contiguous blocks in m_free_map.
*
* NOTE This method is rather expensive, but critical to avoid pool growth
*/
void mergeFreeBlocks();
/*!
* \brief Release blocks from m_free_map that have is_head = true and return
* the amount of memory released.
*/
std::size_t releaseFreeBlocks();
void do_coalesce();
AddressMap m_used_map{};
SizeMap m_free_map{};
CoalesceHeuristic m_should_coalesce;
const std::size_t m_first_minimum_pool_allocation_size;
const std::size_t m_next_minimum_pool_allocation_size;
std::size_t m_actual_bytes{0};
std::size_t m_current_bytes{0};
bool m_is_destructing{false};
};
} // end of namespace strategy
} // end namespace umpire
#endif // UMPIRE_DynamicPoolMap_HPP